For Generic Contacts, please consult Catalyst Gamelabs’ SR4 Corebook, Runners Companions, and Companions and Adventures
Abu “Lizard” Giga
Andy Roosevelt
Anita Kent
Arnold Furuyuma
Brigitte Gottlieb
Buddy Steinhammer
Carlos Morgan
Cinderella
Claire Sanderson
David Krantz
Dazzlin’ Dave Oakfield
Det. Alejandro Neruda
Donalee Laureau
Douglas McKay
Dr. Daniela Templeton
Dr. Rosanna Beatraux
Drew Skillings
Erin Coolwater
Farshorn D’lanion
Father C Miller
Francis Napolitano
Gavel
Grace Kearnsley-Walthorn
Grundy Walson
Harry Hardline
Henry Goforth
Hon. Marco Brown
Jacop Alistair Muzzy
Jake Smooth
Jeffrey Tadesky
Jennifer Valandenhan
Jody Bartlett
Joe Greasy
John DeMacci
John O’ Brien
Kim Wu Sung
Kismet
Lil’ Jimmy Fireball
Lou Thompson
M
Maj. Joseph Reissman
Marci Nidalski
Mary Williams
McKale
Melody Jefferson
Mercedes
Nancy Wheeler
Nike
Nygen Chen
Oscar Toriyumi
Red Licorice
Redthumb
Richard Kobayashi
Sgt. Palas Hicks
SnakeMouth
Sonny Rollins
Steve Bonaire
Tequila Pete
Tess Locke
The Hangman
Toyland
Vladimir “Dicey” Pryovsoky
Wong
Wormy Will Collins
Wynona All-Aces
Yoshi Kamusa
Abu “Lizard” Giga
Connection 3, Gang Leader
B:5(7) A:4 R:3 S:5 C:4 I:5 L:3 W:4 EDG:5 ESS:2 Init:10 IP:3
Desc/Info: The Lizard is a hobgoblin, an ork metavariant, and the head of the Dragoon Betas, one of Redmond’s many street gangs. He’s rather old for a gang leader, in his late twenties, but he came to their leadership in a rather unusual way. Before he was a thug, he was a small-time independent fence. The former leader of the Dragoons, who at the time had some amount of Mafia support, tried to muscle in on his racket. The Lizard then proceeded to beat the hell out of him and take over his gang. The Mafia has since abandoned the gang, and their fortunes have waned, but the Lizard has imperially rebuilt
it in his own image. They move a lot of stolen merchandise relative to their small (11 member) size, and are more professional than most gangers, but are still relatively unimportant in the grand scheme of things.
Active Skills: Edged Weapons 3, Etiquette 5, Intimidation 3, Leadership 6, Negotiation 4, Pilot Ground Craft 3, Pistols 3, Unarmed Combat 5
Knowledge Skills: Card Games 4, Redmond Gangs 4, Fences 4, Legendary Martial Artists 3, Police Procedures 2, Street Rumors 5
Cyberware: Wired Reflexes 2, Aluminum Bone Lacing.
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Andy Roosevelt
Connection 3, Bioware/Nanoware Fixer
Stats: B: 4, A: 3, R: 3, S: 3, C: 3, I: 3, L: 3, W: 4
This male dwarf looks fairly nondescript. He’s average dwarf-height, has a full red beard and conservative haircut. The only feature that might stand out is that his nose is pretty large, even by dwarf standards. His clothes are carefully average: a beige turtleneck sweater under a Seattle Tech varsity jacket, bluejeans, and worn sneakers. He might have gone too far, though – he looks exactly like someone trying to blend in.
Note: Andy is the son of a legit medical bioware provider for the greater Seattle area. He has utilized some of his father’s equipment and contacts, only added the not-so-legal components to the list from his own fences. The result is a very secure industry with the goods for those who are willing to pay. Andy also buys corpses and will even pick them up in a standard ambulence so no one’s the wiser.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Nanoware Fences 4, Bioware Fences 4, Nanoware Values 5, Bioware Values 5, Street Rumors 3, Shadowrunner Teams 4, Local Baseball Teams 4
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Anita Kent
Connection 1, Armorer
B:3 A:4 R:4 S: C:2 I:3 L:4 W:4 EDG:2 ESS: Init: IP:
Human Female, 32 years of age, moderately attractive with waist length red currly hair. Speaks fluent English and Gaelic.
Anita Kent, a moderately attractive with waist length red currly hair 32 year old norm is the senior weapon smith at the Alaskan and Pike WeaponsWorld (TM) store downtown. Quiet and reserved Anita is a very private person in public with few social skills, she is fluent in Gaelic as well as English. Her one love is weapons and making them work better than their manufaturers ever intended. Outside of work Anita is seldom seen in the public eye, but when she is it is usually in the company of one or Council Tribe member. She is willing to do consignment work for nearly anyone if the price is right and doesn’t seem to have a problem if some paperwork needs to be lost in the process. It is even rumored that she can provide someone with choice bits of weapon accessories or weapons themselves if she trusts the person enough.
Needed Active / Knowledge Skills: Firearms Skill Group 4, Armorer 5, Firearms Design 4, Heavy Weapons Design 2, Chemistry 3, Engineering 3, Native Nation rumors 2
Misc: Hates elves, treat as hostile and will severly jack up price for any transaction involving one
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Arnold Furuyuma
Connection 5, Retired Shiawase Corp Executive
B:2 A:2 R:2 S:2 C:4 I:5 L:4 W:5 EDG:3 ESS: Init: IP:
Arnold Furuyama was the Vice President of Marketing for Novatech, Los Angeles. Before the crash, Furuyama managed to retire to a safe and secure compound north of the city. He is originally from the Seattle area, however, and visits family members who still reside there on occasion. Furuyama is 61 years old, with tall white hair and a small white mustache. He stands about 5’8″ tall and weighs approximately 140 pounds; not exactly frail, but obviously not robust. Even so, he exudes quiet wisdom and authority, even while lying through his teeth. Rancor toward Neonet is rumored, though there has been no outward sign of divisiveness, which makes him a good source for information, especially that which may harm Novatech. Since his retirement, he has invested in several new companies, especially those involved with technology. His investments are shrewd, often dumping what seems like a good investment days before it collapses, or putting money into an apparently dead idea, only to see it blossom. Though Furuyama is rarely seen at the offices of these companies, he is known to be a micromanager. He has also developed an appalling wardrobe of golf clothing that he wears on every possible occasion, where he prefers meets.
Needed Active Knowledge Skills: Etiquette( Corp 5, Street 2), High Society (4),Corporate Rumors/Neonet(4/ 6), Negotiation (4), Leadership (4), Finances (5), Data Search (5), Dodge (2), Johnsons (3), Fashion (1), World Politics (3), Stock Trading (5), Art History (3)
Note: Has NO CYBERWARE, despises the stuff, and will also not communicate in physical meets with any “Street” type PC
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Brigitte Gottlieb
Connection 3, Fixer/Small Biz Owner
B:2 A:4 R:4 S:2 C: 3 I:3 L: 3 W:4 EDG:4 ESS: Init: IP:
About the NPC: Ms. Wolf is an Austrian immigrant who has lived in Seattle for the past 20 years, at 45 she has the body and looks of someone nearly half her age, naturally. Ms. Wolf runs “Sensual Sparkle”, a dual Jewlers and Pornography store in east Bellevue. BTL’s, gold chains, and occasionally a job, no one’s sure as to why that combination, but hey it works (she’s even been rumored to star in a few Softcore). She’s something of a shy eccentic, often taking rumors she hears at face value as well as purloined goods. A decent low level fixer, fence, and MC of weirdness.
Misc: Wisdom doesn’t always come with age, despite running a successful business she’s quite naïve and often enthralled by anything underworld-ish, she exhibit’s a natural sexuality and often misunderstands North American phrases.
Required Skills: Street Rumors 3, Negotiation 3, Jewlery Aprraisal 4, Jewlery B/R 4, Perception 2, Police Procedures 2, Seattle Gangs 3, Adult Entertainment 4, English 6, Finances 3, Computer 2
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Buddy Steinhammer
Connection 4, Bartender
Stats: B: 4, A: 2, R: 2, S: 4, C: 3, I: 3, L: 3, W: 3
Buddy is a dwarf, looking to be around 40 years old. He’s got a low forehead, black crewcut hair under a checked bandana, and
the thick, bushy eyebrows of an older guy. His nose is bulbous, his cheekbones high, and his mouth is wide and full over a strong chin. He wears a black t-shirt, a commlink on a thick watchband, and a pair of plain bluejeans. He wears plain brown elevator shoes on his feet. When he’s not serving drinks he’s telling jokes or swapping sob-stories. He seems pretty popular with the regulars, although he seems to have a larger vocabulary than most sud-slingers.
Note: Buddy went to a university to study business, and ended up working for a megacorporation. He was doing pretty well as a
wageslave, working his way up, when someone younger and more ambitious got him fired to remove him as competition. Burnt out
and bitter, he became a bartender in Redmond where none of his previous co-workers would recognize him or the scandal he was falsely accused of being in. Ironically, he’s a capable bartender and has become popular with the regulars despite his occasional crankiness.
Active Skills: Etiqeutte 3 (corporate +2), Intimidation 3, Longarms 1 (shotguns +2), Negotiations 3, Unarmed Combat 2
Knowledge Skills: Alcohol 4, Media Stars 3, Corporate Policies 5, Corporate Rumors 4, Street Rumors 5, Trivia 2
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Carlos Morgan
Connection 3, Plainclothes Cop
B:4 A:4 R:4 S:3 C:3 I:4 L:4 W:3 EDG:2 ESS: Init: IP:
Carlos Morgan ,24 years of age, average looks, speaks English and Cityspeak, is a cop with Lone Star and part of the homicide division. A career police officer Carlos has punched all the right tickets to become a plainclothes officer and earn his detective badge. Married with two children, he tries to ballance his work and home life the best he can. Not as corrupt as some of the cops found on the street in this day and age he isn’t above taking a bribe now and then to help suplement his income though he is very carefull that what he reveils wouldn’t adversely affect an on going investigation. He primarily
deals with rumors pertaining to law enforcement and the criminal underworld.
Needed Active / Knowledge Skills: Pistols3, Etiquette (Street) 3(5) Media 2, Leadership 3, Perception 4, Crime Syndicates 4,
Downtown Seattle 3, Illegal Goods 3, Police Procedures 5, Drug Trafficking 3, Lone Star Rumors 3, Shadowrunners 2, Interrogation 4, BTL Dealers 2, Surveillance Measures 4
Misc: Carries Ruger Super Warhawk armed with APDS, High quality cyber eyes and ears
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Cinderella
Connection 5, Program Fixer
Stats: B: 3, A: 3, R: 3, S: 2, C: 5, I: 5, L: 3, W: 4
This woman may once have been beautiful, but it’s evident that she’s gone overboard on cosmetic modification. Her eyes are unnaturally large, as are her lips and bust. The result would be sensual if it were toned down, but due to the amount of exaggeration it looks cartoonish. Her golden-yellow tresses are piled high on her head, the ends floating in the gentlest breeze like fine spiderwebs. Her ears are childishly tiny, and just hint at points. Her chin juts out slightly, barely
outreached by her overly sumptuous lips. When she smiles she shows a mouthful of gleaming white teeth. Her voice is high and airy. She wears a cheap plastipaper office suit with tarnished plastic heels. Wherever she goes she’s accompanied by the faint sound of tinkling bells.
Note: Catherine Laurana Elsely is an elf who became addicted to facial reconstructive surgery. She’s currently in a Cinderella phase, but her previous passions have been a dizzying array of children’s heroines. She doesn’t care what software she sells, as long as she gets paid. Why software? Because her whole life is online, and programs are her friends. Her meatbody’s just an inconvenient toy that’s sometimes fun to remodel. She has a history of mental illness.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Program Fences 4, Program Values 6, Program News 4, Street Rumors 3, Shadowrunner Teams 4, Fairy Tales 5
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Claire Sanderson
Connection 4, Renraku Hacker
B:3 A:2 R:3 S: 2 C: 4 I:3 L:4 W:4 EDG:2 ESS:2 Init: IP:
Following the Arcology shutdown, Renraku houses it’s Matrix department all across Seattle moving offices every few weeks. Because of this constant commuting, Claire is comfortable meeting anywhere ped Street Knowledge: Claire Sanderson is one of the corporate exectutives working for Matrix Affairs department of Renraku, North America, Seattle Division. She is attractive with shoulder length brown hair, though her conservative dress and unisex mannerisms, a product of her mid-30′s and zaibatsu work ethic, often overlook other assest that with the right motivation could be a better used asset. A pleasent person in social settings Claire is not one to be triffled with when talking about work. “Career” doesn’t even begin to
describe Claire: she has little time for those she feels are just ‘punching’ a clock and is well known to axe someone for ‘average’ work performance, this lack of personal relationship has caused a low level addiction to Softcore PornSims, long rumored among co-workers. Claire deals primarily with information dealing with corporate entities, and prefers a sanitized well thought out order than hashing out last minute legwork.
Misc: Speaks Fluent English and Japanese. /Hates/ Neonet with a passion.
Needed Active / Knowledge Skills: Cracking Skill Group 4, Electronics Skill Group 5, Con 3, Unarmed Combat 2, Etiquette (Street3)(Corp3), Applied Mathematics 3, Matrix Security Design 4, Renraku Security Procedures 3, SimPorn 2, Matrix Rumors 4, Legendary Hackers 4
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David Krantz
Connection 4, Information Broker
B:3 A:4 R:4 S:3 C:3(5) I:4 L:4 W:4 EDG:5 ESS:4.7 Init:8 IP:1
Desc/Info: Dave is a babyfaced caucasian male human, standing just shy of 6 feet. He runs ‘information operations’ for anybody willing to pay, but mostly it’s the cops. He’s got roughly a dozen informants recruited from the street youth scattered around the city. He’s an accomplished actor, capable of blending in almost anywhere to obtain the information he needs. He’s also a self-important, imperial bastard who treats his informants like dirt and uses threats and other kinds of coercion to get things done. But he’s an invaluable does get them done.
Active Skills: Con 5, Data Search 5, Etiquette 7, Intimidate 4, Leadership 3, Negotiation 3, Pistols 3, Perception 5, Stealth
Skill Group 5, Unarmed Combat 3 Knowledge Skills: Criminal Organizations 3, Databases 3, Data Havens 4, Info Brokering 6, Psychology 4, Seattle Street Gangs 5, Street Rumors 6
Cyberware: Cybereyes 1 with Low-Light Vision and Vision Magnification, Cyberears 1 with Select Sound Filter 2, Datajack, Mnemonic Enhancer 3, Skin Pocket, Tailored Pheremones 2
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Dazzlin’ Dave Oakfield
Connection 2, Bartender
Stats: B: 5, A: 4, R: 5, S: 5, C: 4, I: 2, L: 2, W: 2
It’s Dazzlin’ Dave Oakfield, famous Elven Urban Brawl celebrity. He’s 6’8, 230 pounds, and still in great shape despite years of voluntary retirement. He has long blond hair pulled back in a ponytail, showing off his high forehead. The amount of performance-enhancing chemicals in his system has caused even his eyebrows to be muscular. He has a lantern jaw, hard-set gray eyes, and a pair of small crystal studs in his earlobes. His white, open-necked shirt shows off his muscled upper chest and is neatly tucked into a belt. The sleeves are rolled up around his thick biceps, leaving his hands clear to flex for the ladies or juggle beer steins for a hottie. His pants are plain black jeans, his shoes expensive brown loafers. He left a great career for the quiet life, and although he talks a lot about his professional days anyone can see he couldn’t be happier now.
Notes: He’s an urban brawl star who left the sport for an easy life in a mansion. After six months of that he moved back to Redmond, his home turf. Although he’s married to a beautiful actress it’s well-known he sleeps around. He really has nothing to hide, and since most of his money’s gone, not much to fear, either.
Active Skills: Etiqeutte 2 (street +2), Intimidation 4, Longarms 1 (shotguns +2), Negotiations 4, Unarmed Combat 6
Knowledge Skills: Urban Brawl 6, Alcohol 4, Media Stars 1, Street Rumors 5
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Det. Alejandro Neruda
Connection 4, Detective
B:4 A:3 R:3(4) S:3 C:3 I:4 L:3 W:3 EDG:3 ESS:3.7 Init:7(8) IP:2
Desc/Info: Detective Neruda (Alex to his friends) is a solidly-built, 6’3″ Hispanic male human, pushing 40, with black hair and brown eyes. He works as a Fire Marshal for Lone Star, collaborating with Franklin Fire Services. He performs arson investigations, fire code inspections, and other fire-prevention and law-enforcement related business. He’s lived in Seattle his entire life and made it through the trials of 2065 unscathed, having nothing to lose but some material trifles. He’s a relatively straight cop, very unlikely to take bribes. (Though most runners won’t have cause to do so in the first place, given his job description.) His partners aren’t so honest, but he doesn’t report them for one thing: He is spectacularly paranoid, and fears that ‘The Man’ would find some way to turn it against him. The irony that he himself works for ‘The Man’ is not lost on him, and it is the underlying motivation for all his dealings with less-savory elements. If one can convince him that it would thwart whatever grand conspiracy is in vogue this week, he’s willing (usually for a favor in return, or
sometimes just cash) to provide any information he can.
Needed Skills: Athletics Skill Group 3, Etiquette (Police) 2(+2), First Aid 3, Longarms 3, Negotiation 2, Perception 3, Pistols 3, Unarmed Combat (Subduing Combat) 3(+2)Conspiracy Theories 6, Fire Science 5, Law 2, Police Rumors 4, Police Procedures 5, Street Rumors 2
Cyberware: Commlink (Response 3, System 3, Firewall 3, Signal 3), Smartlink, Wired Reflexes I
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Donalee Laureau
Connection 4, Bar Owner
B:3 A:3 R:3 S:3 C:4 I:3 L:3 W:3 EDG:1 ESS:6 Init: IP:
Donalee Laureau a white female norm is the owner and proprietor of the Purgatory, a dim dank bar and restaurant in Snohomish. She is 42 years old but looks younger, 56″, curvaceous, witty, dusky complexion, brown hair, flashing brown eyes, speaks with a noticeable Cajun accent. The Purgatory seems to attract magical types from the surrounding districts as a place to hang out. Donalee is a shot of perkiness in the otherwise serious and muddied atmosphere. She treats everyone who gains entrance without force as a welcome guest and treats those who force their way in to a little Cajun teaching. She herself is not Awakened, but she knows many people who are. It is said that with the right inducement, she can bring such people together and occasionally find enchanted toys to boot, though only rarely.
Needed Active / Knowledge Skills: Magical Background (Voudoun) 4(6), Negotiation 3, Alcohol 4, Retail Business 4, Magical Goods Value 3, Street Rumors 2, Magical Rumors 3, Shadowrunner Teams 2, Snohomish 3, TrogThrash Bands 2, Geology 2
Misc: She has on call 2 fire elementals rating 3 thanks to a FoF mage
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Douglas McKay
Connection 1, Beat Cop
B:5 A:4 R:4 S:5 C:3 I:5 L:3 W:3 EDG:2 ESS:6 Init: IP:
“Look I just wanna get home tonight.” One of the few troll officers due to metafirmative action lawsuits, Douglas McKay is of Irish/Tir Na Nog descent .His red shaggy mane of hair gray and thinning, and two tusks filed down to nubs. McKay’s a family man; As such, he tries not to involve himself to far into the Shadows. Though he certainly knows how to look away for the right price, say dinner out for the kids. However, He won’t touch anyone wanted for murder, or hide evidence to serious crimes. Mckays one of the individuals in Lone Star who believes in the wall of blue, but as a meta he frequently is on the outside looking in. Despite this, and numerous attempts to have him fired he believes a hard days work is a hard days reward. Over time he’s developed a large network of street type connections on his beat on the edge of Bellvue and Touristville, Redmond.
Needed Active / Knowledge Skills: Mafia Politics 3, Yakuza Politics 3, Local Gangs 5, Police Procedures 4, Street Rumors 3, Etiquette(Street) 3(5), Law 3, Pistols 2, Clubs 3, Intimidation 3, Perception 3, Car 3, Private Home Security Design, Baseball Trivia 3
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Dr. Daniela Templeton
Connection 3, Researcher
B:3 A:3 R:3 S:3 C:3 I:5 L:6 W:4 MAG:4 EDG:4 ESS:6 Init:8 IP:1
Libraries, Matrix Databases Desc/Info: Dr. Templeton is a fairly average human Amerindian: still young and 5’4″, 129 lbs, with black hair, brown eyes, and a dark complexion. She is a Yaqui shaman (a PCC tribe who long ago converted to Catholicism, and blended it with elements of their tribal faith) following the Fire-Bringer as Albertus Magnus, patron saint of the natural sciences. She holds a bachelor’s degree in Thaumaturgy from MIT&T, but her real passion is microbiology, which she holds a doctorate in. She’s been employed by the Dunkelzahn Institute of Magical Research since 2059. She’s done field research all across the globe, and currently leads a small research team investigating magical anomalies around Seattle . She
comes off as rather blunt and has little time for dancing around important issues; she’s a very busy woman, after all. Nonetheless, she can be a valuable source of information regarding cutting-edge magical research, and can sometimes arrange meetings with other members of the magical community.
Active Skills: Assensing 5, Computer 3, Conjuring Skill Group 2, Data Search 3, First Aid 2, Leadership 2, Perception 2, Sorcery Skill Group 3, Survival 2 Knowledge Skills: Biology (Microbiology) 5(+2), DIMR 3, Magical Research 4, Magic Rumors 4, Magical Threats 3, Paranormal Animals 3
Spells: Cure Disease, Detect Individual, Detect Magic (Extended), Light, Magic Fingers, Mana Barrier
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Dr. Rosanna Beatraux
Connection 2, Morgue Official
B:7 A:4 R:4 S:6 C:3 I:4 L:4 W:2 EDG:2 ESS: Init: IP:
About the NPC Dr. Beatraux, is no ordinary troll. She’s one of those pull yourself up by the bootstraps types. Born on the mean streets of Puyallup, she worked two full time jobs and put himself through Medical school working her way up to Assistant Director of Morgue Operations and Offices at St. Johns in Tacoma, and a part-time employee at Mercer City Hospital in the downtown area. With time, she has seen the good, the bad, and the severly mutilated. Her deep booming voice hides an innate talent for smuggling out the choice “leftovers”. Her specialty? Carving up dead John & Jane Does looking for clues. A good woman if you’re in desperate need for parts.
Misc: Very “refined” for a troll, going against the stereotype she speaks quite well, keeps her word and charges literally an arm and a leg.
Required Skills: Medicine 4, First Aid 2, Perception 4, Biology 5, Organleggers 4, Forgery (Medical) 4, Negotiation 3 SOTA Technology 3, Medical Rumors 3, Criminal Syndicates 3
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Drew Skillings
Connection 4, Cyberware Fixer
Stats: B: 5, A: 3, R: 3, S: 4, C: 3, I: 3, L: 3, W: 4
This tall female has the heavy bone structure of an orc, but the slim grace of an elf. She stands at 6’1, but has the tight, wiry muscles of a professional dancer. Her head is shaved bald, which due to her heavy frame, gives her a slightly masculine tinge. Her forehead bows out but curves back gracefully to the bridge of her nose. Her lips are full and dark red, pouting over a small chin. She wears a midnight blue spandex bodystocking under an oversized dark red t-shirt that hangs down almost to her knees. She wears mismatched socks under cheap street shoes. If it weren’t for her trim, expensive physique she’d look like common street trash.
Note: Drew’s boyfriend is a wholesale cyberware importer with a warehouse at the docks. Drew also knows a lot of ghouls, many of which sell her cyberware they’ve ‘stumbled across’. She then repackages it to customers who want stuff on the cheap, or even stuff that’s not for sale at the mall. Either way, she’s got the connections and the means to chrome up any ‘runner who pays.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Cyberware Fences 4, Cyberware Values 6, Cyberware News 4, Street Rumors 3, Shadowrunner Teams 4, Seattle Ghouls 5
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Erin Coolwater
Connection 4, Weapons Fixer
Stats: B: 3, A: 3, R: 3, S: 2, C: 5, I: 5, L: 3, W: 4
This elven woman stands just under six feet in height, and has all the designer curves that are currently in dominating the fashion industry. Her light blue hair is pulled back into a loose bun with a daisy-yellow silk ribbon swinging down. A row of crystal studs runs across her forhead, matching the crystaline shine of her lipstick. Her eyebrows are narrow and arch high over citrus orange eyes, eyes which glow and pulse very faintly. She wears a synthcotton white t-shirt under an open mahogany-brown men’s dinner jacket. A slender black belt adorns her matching brown suitpants, which in turn hang over cool blue heels.
Note: Erin may look beautifully feminine but she used to be a soldier – and a man (not that anyone would care in 2070). She used to deal drugs to recruits, but after being betrayed and nearly killed she’s decided to deal to a cleaner class of people. However, many of her military-corp buddies are still on her side, so she buys their weapons and sells them to shadowteams. It’s still dangerous, but compared to what she’s been through it feels alright.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Weapon Fences 4, Weapon Values 6, Weapon News 4, Street Rumors 3, Shadowrunner Teams 4, Drug Dealing 3
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Farshorn D’lanion
Connection 2, Talismonger
B:3 A:3 R:3 S:3 C:4 I:4 L:3 W:5 Magic:5 EDG:2 ESS:6 Init:2
NPC Info: Despite Snohomish’s prejudice against Metahumans, Farshorns lore (the Green Nymph) store does a thriving business, not only in magical items but as an unofficial clinic as well. Farshorns neighbors accept him because he willingly treats the areas sick with his herbal and magical cures, charging only what they can afford. The basis of his business is his skill as a hermetic enchanter, although his selection of combat magic is limited.
Skills Required: Street rumors 3, Magic Rumors 2, Snohomish 4, Magical Threats 3, Enchanting 5, Sorcery Skill Group 2, Magical Goods 2, Magical Etiquette 4
Misc: Bland edge, very patient, very polite. Various health and vanity spells, small enchanting shop, Death Touch spell 3.
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Father C Miller IV
Connection 4, Fence
B:2 A:2 R:2 S:2 C:5 I:3 L:3 W:5 EDG:3 ESS:6 Init: IP:
St. Peters Catholic Church, Redmond Barrens, few blocks from Rats Nest/Well known citizen About the NPC: Father Miller is not your typical dwarven priest. Then again what man of cloth in his right mind would head a parish in Redmond, offer help to anyone regardless of their disposition, and fence highly questionable goods. Most corporations donate the minimum amount needed to please their PR machines as public do gooders. Bewteen them, the church’s lease, the Orgs constantly breathing down his back and the Gang bangers he keeps trying to save, money can be tight. Recently he’s gotten the bright idea to help out local robin hoods as he sees them, by trading stolen goods for cash and reselling back as “found” items to the original owners. With his entrepuenurship Miller’s beefed up his soup kitchen, created a detox unit for BTL’s and increased pamphlets on saving souls. Keep him in the dark on where you got your swag, and he’ll be sure to offer the right amount of hail marys in return.
Misc: Guts, Lucky
Required Skills: Data search 3, Influence Skill Group 4, Christianity 5, Useful advice 2, Street Rumors 5, Etiquette Street 4, Etiquette Media 3, Gear Value 5
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Francis Napolitano
Connection 3, Nightclub Owner
B:4 A: 2 R:2 S: 2 C: 3 I:2 L:4 W:3 EDG:4 ESS:5ish Init:1 IP:
About the NPC:Word is Francis got his start running numbers for some long dead Consiglieri, hard to believe considering his weight at 35 years old, he weighs in at just under 300 pounds. Francis is the sole owner and proprietor of “Envelope Filter”, a popular stomping ground for up and coming Seattle Pop music bands (pop being selling), and full time watering hole for working class stiffs in Tacoma. He’s got the inside scoop on all things Entertainment related, and choice tidbits on the inner workings of Seattle’s political committees. His vindictive personality has gotten a few people thrown in the Sound, but
you have you’re tab paid up. Don’t you?
Required Skills:Business 3, Pistols 1, Etiquette Street 4, Entertainment Industry 4, Computer 2, Negotiation 2, Pop Music 3, Alcohol 4, Local Politics 4,
Misc: Keeps a backroom available for rent available as Meeting room, crash pad, or torture chamber. 15-30 people minimum always present at Envelope Filter.
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Gavel
Connection 4, Bartender
Stats: B: 8, A: 3, R: 5, S: 8, C: 2, I: 3, L: 3, W: 3
Gavel is a large troll with bushy white eyebrows and beard. He is covered in tattoos and scars, which are easy to see because all he wears is a pair of old jeans and steel-toes boots. Most of the tattoos have a violent theme. His right arm looks like it might be prosthetic. He walks with a limp, speaks with a growl, and doesn’t seem to do anything quickly. He also never smiles, except when someone starts trouble. Gavel likes trouble-makers because it gives his regulars a nice violent show.
Notes: Gavel was a gang-boss until he was hit with a grenade, buried alive, and left for dead for three days. When he came back his gang had been mostly wiped out, so he moved on in life. Now he runs bar in Redmond. He’s as tough as they come, cyber-augmented with a thirst for bloodshed. But he’s not stupid. Just really big and mean. But his regulars love him and in his own way he loves them too.
Active Skills: Etiqeutte 3 (street +2), Intimidation 5, Longarms 1 (shotguns +2), Negotiations 3, Unarmed Combat 4
Knowledge Skills: Alcohol 5, Gangs 5, Sports 5, Street Rumors 5, Trivia 4
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Grace Kearnsley-Walthorn
Connection 3, Talismonger
Stats: B: 3, A: 3, R: 3, S: 2, C: 5, I: 5, L: 3, W: 4
This human girl is in her mid-twenties. She has naturally red hair in a french braid down to her lower back. Her pale skin is well-freckled, especially around the cheeks and nose. Her eyes are green, her face narrow, her nose aquiline. Her lips are quite thin and reserved. She wears a black stretch tubetop under a cheap blue-gray sports jacket that has sleeves going only halfway down her arms. Her skirt almost reaches her knees, and matches her tubetop. Her shoes are plain blue-gray sneakers, no socks. She smells of sweat and bubblegum.
Note: Grace inherited her line of work from her big brother, who recently died of cancer just before he would have turned 30. His fences and contacts have upped their prices on Grace, but she’s none the wiser. She works much harder than her brother did, and somehow manages to make her rent.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Fetish Fences 4, Fetish Values 6, Fetish News 4, Street Rumors 3, Shadowrunner Teams 4
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Grundy Walson
Connection 1, Bartender
Stats: B: 5, A: 3, R: 2, S: 5, C: 3, I: 3, L: 3, W: 2
Grundy is on the short and stocky side for an orc. Everything about him looks thick and worn, from his hairy, hammy hands to his broad, scarred face. He’s pudgy, going gray at the temples, so he prefers to blend in rather than try to stand out. He is the quiet, easy-going bartender who doesn’t make quick judgements, but he doesn’t tolerate any trouble, either. His regulars are a tough bunch, but they’re all good guys in their own way. He wears a plain white t-shirt with a few faded stains on it, a a thick neckchain, and a pair of old bluejeans a little worn on the knees from playing football with the guys. His shoes are stained and splattered sneakers, old but comfy.
Notes: Grundy’s quiet but he hears everything. He can tell what sort of conversation people are having in a dark booth just by how they get up afterward. He can recognize someone who’s had military training just by how they enter the bar.
Active Skills: Etiquette 3 (street +2), Intimidation 3, Longarms 1 (shotguns +2), Negotiations 3, Unarmed Combat 2
Knowledge Skills: Alcohol 5, Media Stars 3, Sports 5, Street Rumors 5, Trivia 4
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Harry Hardline
Connection 2, Bleeding Edge Tech Blogger
Stats: B: 7, A: 2, R: 3, S: 6, C: 3, I: 4, L: 3, W: 2
This middle-aged troll isn’t just overweight, he’s immensely obese. Through a constant squint over bloated cheeks, his eyes carry staggering intellect. His long brown hair is braided into a ponytail, interrupted only by two twisting horns. A series of moving tattoos convulesce under his skin, consisting largely of corporate logos of the warring megacorporations. He wears a business casual office shirt with an old-fashioned tie he must have found in an antique store. His slacks are also old, probably dating back to the 2050’s. His shoes are massive loafers, bought more for comfort than style.
Note: Harry Hardline is an industrial R&D boy who won’t say what he does or who he works for (he’s a reverse-engineer for Mitsuhama). However, he knows all about the latest tech from many corporations – it’s usually random which ones. He seems to know all about what’s new, especially stuff that’s not on the market yet. When you need to know what might be coming up in the next year, he’s your troll.
Active Skills: Computer 4, Data Search 5, Etiquette 2 (Matrix +2), Hacking 2, Hardware 2, Negotiation 2, Perception 3
Knowledge Skills: Cutting-Edge Tech 5, Tech Blackmarkets 4, Political Rumors 5, Matrix Rumors 4, Matrix Sites 4, Memes 3
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Henry Goforth
Connection 2, Bouncer/Snitch
B:4 A:4 R:4 S:3 C:2 I:3 L:3 W:2 EDG:1 ESS: Init: IP:
Henry Goforth is a wannabe Marine from Newark, NJ that never made it through basic training through no fault of his own. His cheap leathers, green faux hawk, and 1st generation Commlink make him look like He’ll happily relate how he was injured in a training accident and lost his left arm and caused him to be discharged, preventing him from suing the government for poor recruitment standards. Henry is a likeable enough person, or dull enough, but does have a mean temper when provoked, prefer to simply stab an obnoxious tourist or pull a gun on anyone he deems “unpatriotic”. Henry now has an obvious cybernetic arm which he displays with pride and is not adverse to using it to knock sense into drunks when they try to get out of hand. Henry currently works in one of the lesser known bars in Redmond, Superdas-only on night thast host open Magic Mic night.. Henry mainly deals in information and rumors,.
Needed Active / Knowledge Skills: Etiquette(Street)2(4), Pistols 3, Perception 2, Street Rumors 2, Redmond 4, Lone Star Tactics 3, Military Rumors 3, Seattle Gangs 4, BTL Distribution 3, Intimidation(Physical) 1(3), Fences 3, Scrounging 2
Notes: Human Male, UGLY. Speaks broken but understandable English, in other words his accent is thick it’s comical. Despite being a sad character, feel free to play up his violent clowny style. Count as Uncouth Quality
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Hon. Marco Brown
Connection 4, Judge
B:4 A:4 R:3 S:4 C:3 I:3 L:5 W:2 EDG:3 ESS:6 Init:7 IP:1
Desc/Info: Marco is an unusually fit middle-aged man, not much larger than most humans but with an imposing presence. His black hair is beginning to sprout some gray to match his eyes. He has a minor drug problem, and as a result is a wholly-owned subsidiary of the Finnigan mafia family. As long as your relationship with them is at least non-hostile, he can help you with most anything, for the proper fee. If you’re not on such good terms with the Finnigans, he can still render assistance, but it will be more limited, expensive, and clandestine.
Active Skills: Computer 3, Data Search 2, Etiquette 1, Intimidation 2, Negotiation 2, Perception 4
Knowledge Skills: Fine Cuisine 4, Law 5, Local Politics 3, Mafia Politics 2, Police Procedures 2
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Jacop Alistair Muzzy
Connection 1, Squatter
B:3 A:2 R:2 S:4 C:5 I:5 L:4 W:4 EDG:3 ESS:6 Init:7 IP:1
Desc/Info: Jacob is a half-Chinese, half-British dwarf, born in Hong Kong during the first years of the Awakening and aged beyond his years by the harsh, downtrodden life he’s led. He’s 4′ even and a bit thin for a dwarf, with a bushy white beard and advanced male pattern baldness. He’s the elder statesman of one of the Plastic Jungle squatter tribes, and uses his vast experience (and occasional well-placed thumps from his cane) to make the best of things for his tribe. He can provide information and occasional favors so long as it doesn’t put his people in danger. As for payment, money’s good, but necessities like food, clothing, and shelter are much better.
Active Skills: Clubs 2, First Aid 2, Industrial Mechanic 1, Influence Skill Group 5, Instruction 3, Longarms 2 Perception 4, Survival (Urban) 2(+2)
Knowledge Skills: Metahumanity 4, Redmond (Plastic Jungles) 4(+2), Redmond Gangs 3, Safehouse Locations 4, Scrounging 4, Street Rumors 5
Miscellaneous Information: Jacob will have 1-3 bodyguards (Professional Rating 1) nearby when meeting with shadowrunners, and can easily call for more.
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Jake Smooth
Connection 4, Fixer
B: 4 A: 3 R: 3 S: 3 C: 6 I: 3 L: 2 W: 2 EDG: 5 ESS: 6 INIT : 8 IP: 1
As his stat suggest, he’s your average fixer, though slightly more charismatic and lucky, and a little less bright. Jake Smooth got the name for his way with ladies, and he tends to rely on good looks and charm to carry him through situations where his wits won’t suffice. He dresses in a calcualtedly rugged sort of way, rarely seen without his faux leather armor jacket and street style boots. He wears a wide assortment of button-down dress shirts usually made from some strangely textured or brightly colored material, always with the neck left wide open. His pants are boring, nothing to see there.
Um… And that’s about it. He’s a smooth-talking womanizing street-level fixerman. He’ll get you what you need, though he drives a hard bargain. His weakness for those of the female persuasion can often be exploited to manipulate him. Said weakness is an RP-only thing and doesn’t directly affect dice pools.
Active skills: Data Search: 4 Computer: 3 Dodge: 2 Etiquette(seduction): 4(6) Negotiation: 5 Perception: 3 Pistols(Semi Auto): 3(5)
Knowledge Skills: Corporate Rumors 4, Fences 4, Gear Values 6, Shadowrunner Teams 4, Womanizing(Elf chicks): 5(7)
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Jeffrey Tadesky
Connection 1, Trid Pirate
B:4 A:3 R:3 S:5 C:4 I:2 L:4 W:3 EDG:6 ESS:5.9 Init:5 IP:1
Desc/Info: Jeff is a middle-aged black human male, 6’2″ tall, 212 muscular pounds, brown-eyed and bald-headed. Until he lost his SIN in the Second Matrix Crash, he was a social worker for the Seattle Government. After the disaster, he put his sense of civic duty to use broadcasting news reports and helping coordinate relief efforts. From there it was a short jump to professional illegal broadcasting. He hasn’t really abandoned his ideals and still does pro bono work for his varied political causes, but also sells his expertise in unlawful telecommunications and electronic warfare to those who are willing to pay. Off the job, he’s a jolly fellow, often finding himself in trouble for being overly friendly with people who shouldn’t be trusted. So far though, he’s managed to keep from getting dead, mostly through the efforts of his comrades and more than a little luck.
Active Skills: Climbing 3, Electronics Skill Group 4, Electronic Warfare 4, Infiltration 3, Negotiation 3, Running 3, Pistols 1, Unarmed Combat 4
Knowledge Skills: Electronic Warfare Background 3, Media Rumors 2, Pirate Trid Broadcasts 5, Psychology 3, UCAS Politics (Education) 5 (+2), Street Rumors 5
Cyberware: Datajack
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Jennifer Valandenhan
Connection 4, Talismonger
B: 2 A:3 R:3 S:3 C:4 I:3 L:5 W:4 Mag: 4 EDG:3 ESS:6
NPC Info: Jennifer Valandenhan, is a Human Female, 25 years of age. Attractive. Caucasian, part Japanese. Brown hair, brown eyes. Word is she was targetted a year ago for assassination at her home. Since that time she’s managed to recoup her various losses and has begun recruiting individuals into her team. A small time runner, she none the less has several runs under her belt. Individuals say that she lost two important things to her and is looking towards fixing those feelings. In her down time she deals in magical goods and information, and on credit for friends.
Skills Required: Street Rumors 3, Magic Rumors 5, Business District 2, Negotation 2, Assensing 5, Conjuring Group 3, Sorcery Group 2, Magical Etiquette 3, Magical Goods Value 4
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Jody Bartlett
Connection 2, Paramedic
B:3 A:4 R:3 S:4 C:3 I:3 L:4 W:5 EDG:3 ESS:6 Init:7 IP:1
Desc/Info: Jody is a rather tall (5’10″), red-haired, blue-eyed, and relatively young human woman. She’s massively overworked trying to raise her daughter Amy, and usually looks a little bedraggled on account of it. That’s also the reason why she does business with certain unsavory elements, to make a little extra money to deal with emergencies and hopefully put away for Amy’s future. Getting in touch with her is sometimes difficult, given the extent of her other committments, but she’ll almost always come through eventually.
Active Skills: Climbing 2, Etiquette 2, First Aid 4, Perception 2, Pilot Ground Craft 3, Running 4, Swimming 2, Unarmed Combat 2
Knowledge Skills: Biology 1, Gang Turf 2, Street Rumors 2
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Joe Greasy
Connection 2, Vehicle Fixer
Stats: B: 3, A: 3, R: 3, S: 2, C: 5, I: 5, L: 3, W: 4
This mid-40’s male human looks scruffy and haggard. His crow’s feet and laughlines seem etched into his face, almost as if there were a thin film of grit layered over his skin. His nose is bulbous, and hangs a little crookedly over his scarred lips. When he smiles he’s missing some teeth, but he might have been a very handsome man at one time. A twisted homerolled cigarette juts out from his hairry knuckles, an old-fashiooned laser writing pen is tucked over one ear. He wears a loose
fitting cotton sweatshirt under a pair of oil-stained overalls with holes wearing through on both back pockets. His trusty old workboots are also spatteredwith various dark, staining chemicals. He reeks of grease and slow sweat.
Note: Joe Greasy runs a chop shop for stolen vehicles. If there’s something you need he might have it tucked away somewhere. If he doesn’t, he probably knows someone who can get it for you. He fixes ‘em up himself because he loves vehicles – especially rare or antiquated models. He also is currently wanted by Lonestar, so he’s pretty cautious about going out in the open unless it’s the Barrens.
Active Skills: Computer 3, Data Search 4, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3 , Mechanic Group 3
Knowledge Skills: Vehicle Fences 4, Vehicle Values 6, Vehicle News 4, Street Rumors 3, Shadowrunner Teams 4
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John DeMacci
Connection 2, Weapons Fixer
Stats: B: 4, A: 3, R: 3, S: 3, C: 4, I: 4, L: 3, W: 5
This man is rather tall for a dwarf. He has dusky black skin with a decidedly European flair, probably Italian. His cheekbones are so high his cheeks seem sunken. His eyes are solid white, and are also slightly sunken, although heavy-lidded. His nose is broad and flat, and his lips are full and slightly pouty. His hair is curled close to his scalp, runs down his sideburns to form a woolly beard and moustache. He wears a tan business suit with a dark brown tie. His shoes are synthleather Italian imports. He smells faintly of quality cologne.
Note: John DeMacci loves the finest things in live – and he sells hijacked military weapons through a network of dealers to support his luxury lifestyle. Very few know him personally, although anyone doing business with one of his goons is really doing business with him. He’s paranoid about his security and always has bodygaurds on hand – including astral overwatch. He’s a womanizer, an ex- BTL addict, and an ametuer paracritter hunter.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 5 (Corporate +2), Negotiation 5, Perception 3, Rifles (Hunting Rifles) 3, Leadership 4
Knowledge Skills: Weapon Fences 4, Weapon Values 6, Weapon News 4, Shadowrunner Teams 5, BTL Addiction 4, Local Whores 4
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John O’ Brien
Connection 1, Newbie Cop
Stats: B: 5, A: 3, R: 3, S: 5, C: 2, I: 2, L: 2, W: 2
A young male orc cop, dressed in his streetwear. He remains very alert, his inexperience combined with the horror stories the veteran cops tell him breed a kind of paranoia. His right hand rarely leaves the area of his holster. Apart from the gleam in his eye and the caution in his step, he’s really just a kid. He still has a bit of chubbiness in his cheeks and his tusks aren’t fully grown out yet. Still, he is armed and ready for anything.
Notes: The newbie cop is young and impressionable – and corruptable. He just doesn’t know better yet. It’s up to the characters whether they wish to exploit him or utilize his naivity for some other gain.
Active Skills: Clubs 3, Etiquette 2 (Street +2), Intimidation 2, Leadership 2, Perception 3, Pistols 2, Unarmed Combat 3
Knowledge Skills: Crime Syndicates 3, Illegal Goods 3, Local Gangs 4, Police Procedures 4, Street Rumors 3
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Kim Wu Sung
Connection 2, Magic Spell Blogger
Stats: B: 2, A: 2, R: 3, S: 2, C: 4, I: 4, L: 3, W: 2
This young Korean orc has a high forehead capped by blood red hair slicked back to his collar. His eyes are solid white, and his eyelashes and lips both glow dark red. He lacks the tusks normally associated with orks, but has the typical broad nose and full lips. He is quite skinny, and stands with a slouch. He wears a no shirt at all (despite having no chest to brag about), and wears a pair of extremely baggy starched black pants which hang so low they conceal his shoes. He has no tattoos or jewelry save a pair of faux rubies dangling from his ears.
Note: Kim Wu Sung is obsessed with magic spells, and is very active in the online archival of all known spells. Of course, he only can index what is submitted, but that is vast. When there’s a new spell in circulation he’s one of the first to try it – and write about it.
Active Skills: Computer 4, Data Search 5, Etiquette 2 (Matrix +2), Hacking 2, Hardware 2, Negotiation 2, Perception 3
Knowledge Skills: New Spells 5, Matrix Rumors 4, Matrix Sites 4, Memes 3
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Kismet
Connection 3, Terrorist
B:4 A:3 R:3 S:3 C:5 I:4 L:6 W:3 EDG:5 ESS:6 Init:7 IP:1
Desc/Info: Mr. Kismet (not his real name) is a longtime veteran in a business where most end up in prison or dead before they finish their first job. He’s of Indian ancestry, rather short and thin for a ork, 5’9″, with cold blue eyes and his hair shaved off to disguise the bald spots left by living in Glow City for as long as he has. He once had a reason for doing what he does, but it’s been lost in the constant violence: from arson and sabotage to food contamination and bombings, his activities have run the gamut of terrorist actions. He’s taken on a number of ‘apprentice’ terrorists from the local urchins to train and carry out his will, forming a brutal cult of violence. Despite this, he presents a reasonable appearance to most of the world, often proving a very valuable source of information and expertise for shadowrunners.
Active Skills: Demolitions 5, Electronic Warfare 3, Etiquette 5, Infiltration (Urban) 1 (+2), Instruction 3, Intimidation 4, Leadership 5, Negotiation 3, Pistols 2
Knowledge Skills: Chemistry 3, Conspiracy Theories 6, Corporate Rumors 4, Media Rumors 4, Safehouses 3, Terrorists 5
Miscellaneous Information: His apprentices are poorly trained (combat skills of 1-2) but fanatically loyal (Professional Rating 5). He brings one, armed with a suicide vest–4 kilos of rating 7 plastic explosive–to all meets.
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Lil’ Jimmy Fireball
Connection 1, Weapons Fixer
Stats: B: 3, A: 3, R: 3, S: 4, C: 5, I: 5, L: 3, W: 4
It is straight, bushy hair, dyed deep crimson, and rises up to 4 feet above his head, often sweeping the cieling. It shoots off in all directions, but reaches about four feet over his head and arcs down to just above his ankles. It is either stuck in place with a military-grade hairspray or is made entirely of polymer. Apart from his titanic hair, he’s an average-height man in his early 30’s. He’s got a short, slightly upturned nose and small cool gray eyes. His jaw is full and set in a way that makes him appear defiant and stubborn. He’s slightly muscular, although on his narrow frame he looks like he’s trying to seem stronger than he is. He wears a simple crimson kimono over a black bodysuit. On his feet are tabi boots.
Note:Lil’ Jimmy Fireball was a shadowrunner mage (fireballs were his specialty) until four years ago when his awakened powers suddenly and inexplicably went dormant. Frustrated and anguished, he ended up arranging gear for his team until he eventually just became a full time fixer. He specializes in weapons, since they seem to be in the greatest demand for shadowteams. He’s come to enjoy fixing, it’s safer than shadowrunning and he doesn’t need his magic to do it. On a personal note, he’s got an unhealthy taste for underage girls – many of which find his hair to be quite curious.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Weapon Fences 4, Weapon Values 6, Weapon News 4, Loss of Magic 5, Street Rumors 3, Shadowrunner Teams 4
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Lou Thompson
Connection 5, Talismonger
Stats: B: 3, A: 3, R: 3, S: 2, C: 5, I: 5, L: 3, W: 4
This male human is in his 60’s, or possibly older. His still has a healthy color, despite some wrinkles. Not a believer in artifice, he’s openly bald. His brow is wide and features two shaggy white eyebrows. His eyes are penetrating, brown, and lively. His nose is long, a little crooked, but gives his face the characteristic of toughness. His jaw is narrow but proud, as though he came from a special stock of humanity. He wears a warm red cotton blazer with a narrow tan scarf over a earth-brown sweater. His pants are common gray slacks, and his shoes are cheery orange orthapedic tennis shoes.
Note: Lou has been in the fetishmongering business for a long time. Nothing’s changed lately, if anything the Crash has improved business. He plans on retiring in a few years, but then again, he said that a few years ago.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Fetish Fences 4, Fetish Values 6, Fetish News 4, Street Rumors 3, Shadowrunner Teams 4
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M
Connection 4, Ares Company Man
B:4 A:5 R:5 S:4 C:3 I:3 L:4 W:3 EDG: ESS: 3ish Init:2 IP:
About the NPC: M, a male clean cut buzz cut wearing Ork,is a consummate professional in the employ of Ares, formerly of Knight Errant. He’s survived enough Black ops to know a thing or two, and his rank allows a certain degree of carte blanche information on Ares as well as other corps. A man to have on your side, if you can spare the insidious nature of working with Company men and possible surveillance during meets. He is about 35-40 years old, is quite tall, dresses conservatively in expensive clothing, and has a distinctive pink scar running down the right side of his face. He usually serves as team lead during operations. His weapon of choice is an Uzi-III submachine gun.
Misc: Cyberarms with strength, always armed with top of the line ares gear on his body, 1d6 Company men at his disposal, no matter how close the loyalty rating gets, character actions will always be neutral towards him
Required Skills: Leadership 4, Longarms 5, Karate 4, Safehouses 3, Ares Weapons 3, Corp Etiquette 5, Negotiation 2, Corporate Fronts 3, Surveillance 3, Megacorp Security 5, Corp rumors 4
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Maj. Joseph Reissman
Connection 4, Chief Of Police
Stats: B: 3, A: 3, R: 3, S: 3, C: 3, I: 3, L: 3, W: 3
Desc: This man has a broad jaw, deep set eyes, gray temples and bronzed skin. He walks with a heavy gate, as if he carried a pack of bricks on his back. His hair is a no-nonsense crewcut. A look that’s reinforced in his starched, conservative work shirt and slacks. His hands have large, knobby knuckles, as if he were a bare-knuckled boxer before he became a cop. Barrel chested and deep voiced, he’s definitively commanding.
Notes: Police chief Reissman is no jelly-belly, and he’s certainly no fool. He won his position in the force through superior work and dedication, sacrificing the comforts of a life of family and friendship in the process. And if those sacrifices have made him bitter, he’s turned his bitterness to conviction – this is his path and he’s going to do the very best he can at it, no matter what.
Active Skills: Etiquette 3 (Street +2), Intimidation 4, Leadership 5, Perception 4, Pistols 3, Unarmed Combat 2
Knowledge Skills: Crime Syndicates 5, Illegal Goods 4, Local Gangs 5, Police Procedures 5
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Marci Nidalski
Connection 2, Reporter
B:3 A:3 R:3 S:3 C:3 I:4 L:4 W:3 EDG:2 ESS:6 Init:7 IP:1
Desc/Info: Marci’s a raven-haired Polish woman of average height, weight, and physical appearance. She was born in Poland in 2040, but fled the occupation after her parents were killed in 2055. She was granted asylum in Seattle in 2057. She was semi-adopted by a family in Auburn, and went to community college and then to Pacific Lutheran University, where she recieved her bachelor’s in Journalism. She applies a hardcore work ethic to her current job at the Matrix newsmagazine ‘Macro’. She works the business beat, so most of her knowledge is related to corporate news and events, though she can sometimes put people in touch with her colleagues or even sources.
Active Skills: Computer 4, Con 1, Data Search 4, Etiquette 4, Negotiation 3, Perception 4
Knowledge Skills: Business 2, Corporate Finance 4, Corporate Politics 4, Corporate Policies 4, Corporate Rumors 3, Poetry 3
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Mary Williams
Connection 5, Johnson
B:3 A:5 R:3 S:3 C:6(7) I:3 L:4 W:4 MAG:2 EDG:4 ESS:5.24 Init:6 IP:1
Desc/Info: Mrs. Williams is a supermodel-beautiful elf of indeterminate heritage, with long, straight dark brown hair, green eyes, and a lithe six-foot frame. She keeps her appearance practical and professional, letting her looks speak for themselves rather than relying on excessive ornamentation. She has a fairly conservative approach to her job; she just wants things done, isn’t a fan of flashy methods, and will always try to uphold her end of the deal. She’s fairly open about being an Ares Johnson; she almost never comes right out and says it, but neither does she make much effort to conceal the fact, so it’s an open secret among the shadow community. The majority of her jobs deal with heavy industry, construction, and shipping, though of course whatever Ares needs done, she can find somebody to make it happen.
Active Skills: Athletics 3, Computer 3, Con 4, Data Search 5, Disguise 3, Escape Artist 2, Etiquette 6, Intimidation 3, Negotiation 5, Perception 3, Pistols 2, Spellcasting (Detection Spells) 3(+2)
Knowledge Skills: Anthropology 5, Megacorporate Politics 3, Megacorporate Policies 5, Corporate Rumors 5, Law 4, Media Rumors 3, Opera 4, Seattle High Society 3
Cyberware: Alphaware Datajack, Alphaware Smartlink, Alphaware Voice Modulator, Enhanced Articulation, Mnemonic Enhancer 1, Tailored Pheromones 1
Spells: Clairaudience, Clairvoyance, Combat Sense, Detect Enemies – Extended, Heal, Magic Fingers, Mindlink
Miscellaneous Information: Mrs. Williams is always accompanied by her husband, Mr. Wiliams, formerly of Knight Errant Firewatch.
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McKale
Connection 2, Cyberware Fixer
Stats: B: 3, A: 3, R: 3, S: 2, C: 5, I: 5, L: 3, W: 4
This male human is tall, slender, and has long flowing blond hair. His eyes are almond-shaped and are solid black, glowing faintly as blacklights. Midnight blue facepaint arcs from his thin eyebrows down over his high cheekbones into points. His ears are slightly pointed, but not enough to label him a posuer. His nose is small and narrow, like his lips. He wears a white office shirt, chest open to reveal a fishnet undershirt. His pants are made of plastic chains which clink in a hushed rustle as he walks. His shoes are narrow-toed heels. He speaks with a strong German accent.
Note: McKale is actually Jan Kerbessen, a doctor of cybernetic surgery immigrated from Germany. He has since made a lot of contacts here Seattle, especially among those who have illegal implants but no one to sell or implant them. He’s been here 7 years and has a comfortable life.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Cyberware Fences 4, Cyberware Values 6, Cyberware News 4, Street Rumors 3, Shadowrunner Teams 4
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Melody Jefferson
Connection 2, Bartender
Stats: B: 2, A: 3, R: 3, S: 3, C: 3, I: 3, L: 2, W: 3
She’s about 45 years old, human, and where she might have once been a tall, leggy beauty, she’s now more stretched and skinny. Her wild, bushy black hair is streaked with silver, hanging in parts to her middle back, Her forehead is high and has a graceful arch, her steepled eyebrows highlight a pair of sharp green eyes. Her nose is pretty big, but so are her lips (they practically look like they’ve been cosmetically enlarged), so her overall appearance is somewhere between mulatto and caucasian. She generally has a somewhat owlish expression. She wears a plain black t-shirt and bluejeans over an unremarkable body. She has kept herself in good shape, but isn’t too built-up in any way. On her feet are a pair of straightforward white sneakers. Her only jewelry consists of a wedding band and a pair of small silver hoop earrings.
Notes: Melody’s a veteran waitress who inherited the bar. She’s still serving drinks, but now she’s in charge. She still gets her share of come-ons, but she’s been around long enough to take it in stride. One odd benefit of being an attractive female is that guys tend to tell her everything once they’ve had a few drinks. It’s mostly BS, but even BS carries a grain of truth. And she’s good at figuring out the truth.
Active Skills: Etiqeutte 3 (street +2), Intimidation 2, Longarms 2 (shotguns +2), Negotiations 4, Unarmed Combat 1
Knowledge Skills: Alcohol 5, Media Stars 3, Political Rumors 5, Street Rumors 5, Trivia 4
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Mercedes Gomez
Connection 1, Ex- Undercover Cop
Stats: B: 2, A: 4, R: 4, S: 2, C: 3, I: 3, L: 3, W: 3
This dark-eyed, full-lipped latino dwarf woman appears to be in her early thirties. She has thick black hair curling down to her shoulders. A compact torso makes her hands and feet look clumsily large, although she moves without difficulty. An petite eyebrow ring offsets her large hoop earrings, complementing the bracelets on her wrists. She wears a cross on a necklace over a simple lime green tube-top. A denim skirt meets her knee-high boots to complete the casual look. Notes: Mercedes was an undercover cop in Redmond until her cover was publicly blown. Although it was a minor issue few would remember, it was enough to land her a desk job. After two months of that she left the force. Now she runs a day-care service, but is still in touch with her friends back at the precinct. Many of them still owe her favors.
Active Skills: Disguise 3, Infiltration 2, Etiquette 4 (Street +2), Intimidation 2, Perception 3, Pistols 3, Unarmed Combat 3
Knowledge Skills: Crime Syndicates 3, Illegal Goods 4, Local Gangs 4, Police Procedures 4, Street Rumors 3
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Nancy Wheeler
Connection 2, Magic Fetish Blogger
Stats: B: 2, A: 2, R: 3, S: 2, C: 4, I: 4, L: 3, W: 2
This human woman is in her mid-fifties, and is short, plump, and has a cheerful face. Her hair is mouse-colored, and spins in careless curls around her shoulders. She has a double chin and a natural blush to her full cheeks. Her nose is short, but a potential bull-dog look is avoided by her large watery eyes. She wears a jade green sweater-vest over a plain soft yellow blouse. A dark green skirt hangs over her dull orange shoes. A plain brown purse dangles from her left shoulder.
Note: Nancy Wheeler has no secrets – she’s a simple woman who has a natural empathy for magic fetishes. She runs her own fetish mail-order warehouse, and is highly contemplative and even complimentary of her competition. Due to this she’s seen as a non-biased and knowledgable resource for new and high-quality magic fetishes.
Active Skills: Computer 4, Data Search 5, Etiquette 2 (Matrix +2), Hacking 2, Hardware 2, Negotiation 2, Perception 3
Knowledge Skills: Magic Fetishes 5, Matrix Rumors 4, Matrix Sites 4, Memes 3
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Nike
Connection 1, Smuggler
B:3 A:4 R:5 S:2 C:3 I:4 L:4 W:4 EDG:4 ESS: 5.01 Init:8 IP:1
Desc/Info: Nike (it’s pronounced nee-kay) is a very young, petite human tomboy, 5’2″, rather pale, with blue eyes and light brown hair that she usually puts in a ponytail to keep it out of the way. She’s usually quiet and reserved, but holds a rather mercenary outlook on life. A lifelong city slicker, she moved from her native Toledo (Ohio) to Seattle in 2059, pursuing a business opportunity. She left the city after the Second Crash and bounced around for a while, but returned to make some money off the chaos caused by the reopening of the city. Today, she mostly works the regional aerial routes in her helicopter, but will sometimes go in for intra-city trafficking. She’ll move almost anything for the right price, and knows lots of people who serve as start and end points for various smuggled goods (fences, fixers, Johnsons, Mafia types and the like). Asking her for anything other than favors or information is hit or miss, but sometimes she’ll come through.
Active Skills: Athletics Skill Group 2, Blades (Knives) 1(+2), Con 3, Dodge 3, Electronics 2, Electronic Warfare 3, Etiquette (Smuggler) 3(+2), Gunnery 1, Infiltration 2, Longarms (Shotguns) 2(+2), Navigation 3, Negotiation 4, Pilot Aircraft (Rotary Wing) 5(+2), Pilot Ground Craft 3, Parachuting 2
Knowledge Skills: Astrology 3, Street Rumors 4, Smuggling Routes 5, Border Patrol Tactics 3, History (Modern) 2(+2)
Cyberware: Commlink (Response 5, Signal 3, System 5, Firewall 5, modified for BTL/Hot Sim), Alphaware Rating 2 Cybereyes with Smartlink, Low-Light Vision, and Flare Compensation, Alphaware Vehicle Control Rig, Sleep Regulator
Miscellaneous Information: Her helicopter is an Ares Dragon armed with a pair of Ingram White Knight LMGs and named ‘Calvin’ after her late lamented partner.
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Nygen Chen
Connection 2, Triad Soldier
B:4 A:5 R:6 S:4 C:3 I:3 L:3 W:2 EDG:3 ESS:4 Init:3 IP:
Nygen is a street thug recently arrived to Seattle(2068), his scarred and pock marked face is a map of how he got here: a step up. He’s got slight twitches, reminders of a world before the upgraded stuff called Wired Reflexes, probably IndoChins imports. Like any typical street soldier he’s not exactly loyal to his senior ranks, and for a price anything is possible Proficient with SMGs and Kung Fu. Usually seen in the company of another chinese man, his Triad handler, and seems to be part of an expanding street protection racket.
Skills Required: Street Rumors 3, Org Rumors 2, Barrens Info 3, Triad Info 4, SMG 4, Brawling 3, Street Etiquette 4, Illegal Goods 2
Misc: Glow tattoos, Wired Reflexes 2, can call on 1D6 gang members within 5 combat turns, is a jerk.
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Oscar Toriyumi
Connection 4, Mitsuhama Corp Rep
B:3 A:4 R:4 S:3 C:3 I:3 L:5 W:4 EDG:3 ESS: Init: IP:
Toriyumi is a shark. He even looks like one, wearing sleek black suits and slicked back short black hair. His position in Seattle requires him to pivot between proper Japanese protocol and Western social codes, and he does this with eerie precision. He doesn’t waste time, though he never seems rushed. His position gives him access to a great deal of information, although it isn’t always clear how much attention he pays to the fine details. Toriyumi doesn’t want money for information. He wants quid pro quo. And when he does provide something, it will never be anything that jeapordizes his company or position, as a gaijiin in Mitsuhama’s eyes (half Japanese, half Venezuelan), he’s willing to do anything to prove to the corporate masters. Hopefully (in his mind) it will be something that damages the competition.
Needed Active/Knowledge Skills: Computer Background 4, Finances 5, Corporate Rumors 3, Yakuza Territory(Seattle) 2(4), Asian Culture 5, Shadowrunners 3, Jazz 2, Designer Drugs 3, Business 4, Etiquette (Corp) 3(5), Pistols 1, Brawling 2, Esoteric Trivia 3
Note: Speaks fluent Japanese, English, and Spanish.
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Red Licorice
Connection 2, Reporter/Decker
B:3 A:4 R:4 S:3 C:4 I:3 L:5 W:4 EDG:2 ESS: Init: IP:
About the NPC: Anise Meadows is a fiery red headed woman in mid-20′s, she’s one the few in shape deckers in the world. Born and raised in the rustbelt of southern Ilinois, and the daughter of a 3 time FDC councilman and lifetime political staffer, she’s developed a unique nose for the goings on in the Nation’s capital, and will put much blood and sweat to make sure that the public can be as informed as possible through her steadfast reporting. She is fiercly left of center, especially when it comes to civil and metahuman rights and often goes off on well informed diatribes against Archconservative politics and politicians, with no issue being to distent or local to any area. This being fact, she won’t sell out easily.
Misc: Has served in UCAs army data units
Required Skills: Computer 4, Data Search 5, Pistols 2, Military background 2, Cracking Skill Group 3, UCAS politics 4, Matrix Etiquette 3, Politicking Etiquette 4, Matrix Sites 3, UCAS Senate Rumors 4,
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Redthumb
Connection 2, Animal/Paracritter Fixer
Stats: B: 5, A: 3, R: 3, S: 4, C: 3, I: 3, L: 3, W: 4
This male orc is very tall and skinny, standing about 7’2” and probably weighing just over 200 pounds. He has a dusky hispanic complexion, and long straight glossy black hair which hangs just past his collar – front and back. His eyebrows are shaved off, lending greater presence to his large brown eyes. His nose is a graceful slope from his brow, arching back gracefully to his lips. His chin is broad and stubbly. He wears a worn old synthleather jacket over an urban brawl t-shirt.
He wears synthdenim jeans with holes on the knees, and a pair of boots that have their best days behind them.
Note: Redthumb is a shaman orc poacher, who has talent in catching both mundane animals and paracritters largely using illusion spells. He’s very suspicious of new contacts, but once he has fully investigated a buyer he’s happy to sell. Just tell him what you want, and if you can meet his price you’re in business.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Assensing 4, Astral Combat 5
Knowledge Skills: Paracritter Fences 4, Animal Fences 4, Paracritter Values 5, Animal Values 5, Street Rumors 3, Shadowrunner Teams 4
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Richard Kobayashi Esq
Connection 4, Attorney/Johnson
B: 2 A: 2 R: 3 S: 2 C:5 I: 5 L4 : W:5 EDG:3 ESS: 5 Init:4 IP:1
About the NPC: Kobayashi might be a balding middle aged out of shape elf, but he still maintains a certain degree of decorum of “finery” about his persona. He’s a high powered lawyer addicted to slumming, particularly as a low level Johnson for various “Clients” (Low level corps, Crime bosses, and Conspiracy creators). He’ll put the good word in for the judge, and slip him a few joy boy numbers on your behalf or put the media on your side, granted you owe him a percentage of that next take down. Trustworthy? He’s an Elf Lawyer, but pay the price and he’s on your side.
Required Skills: Ettiquette (Legalese) 5 Ettiquette (Street)2 Criminal law 5 Negotiation 5 Psycology 4, Seattle Courts 5, Made Men 3, Yak Boys 2, Johnsons 3, Contracts 4
Misc: Zeiss SenseStation : Livecaster cybersuite, Always has a cold
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Sgt. Palas Hicks
Connection 3, Retired Veteran Beat Cop
Stats: B: 3, A: 3, R: 4, S: 3, C: 2, I: 3, L: 2, W: 3
A broad-shouldered, dark skinned human in his late fifties. Although he’s entering his sunset years and losing the strength of his youth, he’s still got sharp eyes and a keen mind. He’s bald, which only brings attention to his naturally furrowed brow and piercing brown eyes. His nose looks like it’s been broken a few times, but it only lends itself to his natural snarl. His shoulders and chest tell of a man who was once very strong. He wears a pair of overalls, a solar-panelled sun cap, and heavy workboots. A handkerchief hangs out of his rear pocket for wiping the sweat of labor away.
Notes: A proud survivor of a lifetime of police service, Palas has retired to work on his lifelong dream – tilling the soil and growing his own vegetables. Despite his retirement, he still knows everyone back at the department, and his old buddies keep him abreast of what’s going on out there.
Active Skills: Clubs 3, Etiquette 3 (Street +2), Intimidation 2, Leadership 2, Perception 3, Pistols 3, Unarmed Combat 3
Knowledge Skills: Crime Syndicates 3, Illegal Goods 4, Local Gangs 4, Police Procedures 4, Street Rumors 3
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SnakeMouth
Connection 2, Program Fixer
Stats: B: 3, A: 3, R: 3, S: 2, C: 5, I: 5, L: 3, W: 4
This early-thirties human male looks like a typical corporate sarariman. He has short brown hair combed along his natural part, designer glasses, and a light blue office suit. Everything about him is crisp, clean, professional, and ultimately forgettable. Note: Snakemouth’s handle doesn’t come from his meatbody. His ‘net avatar is the silhouette of a disembodied serpent’s head, where the only visible detail are the gleaming chrome fangs. He’s a software engineer who’s hobby is trading in illegal and hard-to-find programs. He’s got a risk-loving streak that can only be sated through illegal trades or priceless minutes spent at virtual casinos. Also, he will never meet in the flesh, and if it should happen by chance or plan he will act straight – even if he’s caught cold. He’s been badly burned twice already.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Program Fences 4, Program Values 6, Program News 4, Street Rumors 3, Shadowrunner Teams 4, Gambling 5
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Sonny Rollins
Connection 3, Bouncer
B:8 A:4 R:6 S:8 C:3 I:3 L:3 W:3 EDG:2 ESS: Init: IP:
Sonny has worked at Matchsticks for six years. His goatee-ed, green tinged and toughened face has seen it all-at 35 he’s ancient for Bouncers. He knows the professionals, the regulars, the wannabes. He’s thrown half of them out on their ass at one time or another. His low-key personality means he hears a lot, and says little unless the price is right. He loves the jazz and atmosphere of the club, so much so that he tends to dress the part as well, wearing enormous patterned silk waistcoats and a pork pie hat between his horns. He will provide information for a fee, generally a fairly hefty one (500 nuyen+), but he’s pretty clear about what the information is worth so there isn’t much guessing.
Needed Active / Knowledge Skills: Karate 4, Clubs 5, Jazz Legends 4, Trumpet 4, Pistols 3, Etiquette(Street) 2(4), Safe houses 4, Intimidation(Physical) 3(5), Shadowrunners 4, Street Rumors 5, Corp Rumors 2, Hitmen 1, Info Brokering 3, Designer Drugs 2, Media Rumors (Music) 1(3)
Misc Info: Has Boosted Reflexes, Stun Baton and is a sweetheart.
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Steve Bonaire
Connection 1, Armor Fixer
Stats: B: 3, A: 3, R: 3, S: 2, C: 5, I: 5, L: 3, W: 4
This dark-skinned human male is in his late-20’s, and he is constantly fidgety, wary, and biting his nails. He’s a little on the short side, so he’s compensated with a very healthy afro. He wears sunglasses at all times, so what remains of his face are two succulent lips and a strong, cleft chin (often obscured by his nail-biting). A dozen earrings adorn each ear, running all the way to the tops. He wears a horizontally striped t-shirt over his narrow chest, complimented only by a thick chain around his neck. A few tattoos adorn his arms, many of them military in nature. He exudes a rhythmic bass beat, which changes style to fit his mood (usually a shade of nervous). He smells of aftershave and paranoia.
Note: Mr. Bonaire graduated university with honors and a degree in advanced textiles. He became an engineer in the Seattle branch of Horizon’s military arm where he designed inexpensive lightweight armor for the boys and girls in the service. He was caught selling designs to other corporations. Fortunately, the designs weren’t technically classified so he was only discharged. He never thought he’d be caught. But now he’s free to sell custom armor to anyone who wants it. What he can’t make custom he can buy through his fences.
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Armor Fences 4, Armor Values 6, Armor News 4, Street Rumors 3, Shadowrunner Teams 4, Armor B&R 5
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Tequila Pete
Connection 5, Fixer
B:3 A:3 R:3 S:2 C:4 I:4 L:5 W:3 EDG:3 ESS:5 Init: IP:
About the NPC: Tequila Pete is a hard boiled, balding middle aged human. His beard always had food in it, his fedora has never been washed and his suits are ten years out of date, but damned if he isn’t one hell of a fixer. Pete’s connections in the biz are best suited for up and comers, he’s an ex-runner himself from the early 2050′s so he knows the score and tries not to take too big a percentage. His contacts are reliable, enough not to kill you outright, and his jobs have less twists than most. Still the pay could be better and it’d be nice if you could have your messages returned.
Misc: Play up the uncouth-ness of this NPC, curse in front of babies, fart in front of PC’s and don’t be afraid to high ball everything. He’s fair, the prices are just part of the huckster game. Think PT Barnum meets Bryant from Blade Runner.
Required Skills:Data Search 4, Pistols 3, Etiquette 4(Street+2), Negotiation 5, Perception 3, Runners & Teams 3, Illegal Goods 4, Johnsons 4
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Tess Locke
Connection 2, Smuggler
B:3 A:4 R:4 S:2 C:3 I:4 L:4 W:3 EDG:2 ESS: Init: IP:
About the NPC: Tess Locke, a cliché bodaciously hot Elven woman in her mid twenties, has been in the biz since she turned legal. Her Denver Transit Authority flak vest and southern accent are the only signs of her guarded past. Her blue dreadlocks, usually poking out from a slightly too large Pilots helmet provide a quirky contrast to her quiet, sometimes shy demeanor. If it’s something illegal, or you need to cut through that red tape she’s the woman to go to. Be it her tanked out off-roader, stealthy speedboat, or for the right price a special VTOL airlift, Tess will get the product ETA right fraggin now.
Required Skills: Various Rigging skills at 4-5, Smuggler Routes 5, Salish Shide 4, and VTOL Aircraft 6
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The Hangman
Connection 3, Armor Fixer
Stats: B: 6, A: 4, R: 4, S: 6, C: 2, I: 5, L: 3, W: 4
This middle-aged orc male radiates the unmistakable aura of a professional killer. It’s in his eyes, mostly. Deep green eyes that are endlessly vigilant, restless, and afraid. But he’s no shellshock victim, it says so in the set of his jaw and the way he carries himself. His hair is dark brown flecked with gray at the temples and across the center. He wears it in a tight ponytail which hangs down to his middle-back. A smoldering cigar burns in the corner of his mouth, often with a thick head of unflicked ash. He wears a plain blue ballcap with a flip-down earbuds. His unremarkable suitjacket looks like it could be tailor-made, and resembles real leather closely enough to be the real thing. His pants are conservative gray slacks, his boots are faux snakeskin. He manages to imitate a relaxed stance, as if he weren’t always ready to duck, draw and fire.
Note: The Hangman was an unusually successful bounty hunter for two years, before a grenade took both his arms, a leg, and left him shy of half of his internal organs. He knew he’d had an incredibly long run for someone in his line of work, so he retired. Since a lot of his contacts were in the armor business, he decided to work as a middle-man and give others a crack at quality protection. He’s kept his old monicker, just like he’s kept his old face. It might be dangerous to hold on to it, but he does have a vain side to him – it’s the same side that bought those fake rattlesnake boots.
Active Skills: Computer 2, Data Search 3, Dodge 5, Etiquette 5 (Street +2), Negotiation 5, Perception 5, Pistols 5
Knowledge Skills: Armor Fences 4, Armor Values 6, Armor News 4, Street Rumors 4, Shadowrunner Teams 4
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Toyland
Connection 3, Drone Fixer
Stats: B: 1, A: 2, R: 2, S: 1, C: 5, I: 5, L: 4, W: 5
To the eyes of a non-dwarf, this dwarven male might appear to be a small child dressed like a 19th century gentleman. To other dwarves it may be more apparant that he recieved a double-whammy; he’s a dwarven midget. Standing just under two feet tall, he has done everything he can think of to compensate. His wears a large stovepipe hat, a broad-shouldered smokey gray leisure jacket with an off-white ascot and matching handkerchief in the breast pocket. He walks with an umbrella but uses it as a cane. Theraputic shoes with elevator soles complete his attire. Two floating utility drones always hover about him, each equipped with a robotic hand for manipulating or retrieving things beyond his limited reach.
Note: Toyland drifted from job to job until he finally got one that provided drones to assist him in his work. He immediately became obsessed with his new assistants, and began tinkering with them. He realized he had a natural gift, an ability to match the serious ailment he was born with. Now he trades drones with other drone enthusiasts, and occasionally sells hard-to-find models (i.e. illegal) to shadowteams for the right price. Although he’s too delicate to engage in carnal pursuits, he has an eye for beautiful women, and will sometimes give a 10 percent discount in exchange for a date (he’s every bit as much of a gentleman as his clothes would suggest).
Active Skills: Computer 3, Data Search 4, Dodge 2, Etiquette 4 (Street +2), Negotiation 5, Perception 3, Pistols 3
Knowledge Skills: Drone Fences 4, Drone Values 6, Drone News 4, Street Rumors 3, Shadowrunner Teams 4
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Vladimir “Dicey” Pryovsoky
Connection 3, Truly Street Doc
B3: A:3 R:3 S:3 C:2 I:4 L:4 W:2 EDG:3 ESS:6 Init: IP:
About the NPC: Doc Dicey, is a late 20′s Post Grad Moscow Medical school drop out, fresh from Russia (with love). Boated over here by the tiny Russian mob clawing for space in Seattle, Pyovsoky was a Medical maverick student on his way up in the world till local officials busted him on a Bliss smuggling ring operation. So now he’s here in Puyallup chopping up local gangers and patching the small time runners that make it out to his cement block bulk storage unit he rents for work. Cyber installation, organ legging, check ups, Dicey’s the man to go to on a budget. However his narcotic addiction can spell disaster and is usually where the low balled surgery profit ends up: his veins.
Misc: Thick Russian accent, , Severe Bliss addiction
Required Skills: Pharmaceuticals 3, Medicine 4, First Aid 4, Organ Leggers 2, Smugglers 2, Biology 3, Cybertechnology 3, Negotiation 2, Russian Mob 2, Puyallup 2
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Wong
Connection 1, Noodle Vendor/Bartender Variant
B:5 A:3 R:2 S: 5 C: 3 I: 3 L: 2 W: 3 EDG: 4 ESS: 6 INIT: 5 IP: 1
Wong operates a noodle cart in and around the Touristville area. He moves from day to day, though, always in a different neighborhood and tending to frequent areas where people have more cred the cart bills itself as “Authetnic Chinese Noodles”, but Wong himself appears Amerindian by any reasonable measure. He has no accent and cannot speak a single word of Chinese. The name Wong is mostly an ironic epithet which pays homage to the blatantly false advertising of his business. As a vendor trying to make his way in the rough-and-tumble of Redmond, he always keeps a shotgun in his cart and knows how to both threaten with it and use it. He has his finger on the pulse of the streets, mostly collecting rumors from the nastier parts of the sprawl. He has developed quite a bit of savvy regarding his competition and other street businessess out there, as well as the gangs and criminal organizations he needs to keep on good terms with/away from to ply his mobile trade.
Active Skills: Etiquette(Street): 3(5) Indimidation: 3 Longarms(Shotguns): 1(3) Negotiation: 3 Unarmed Combat 2
Knowledge Skills: Cooking(noodles): 3(5) Street Rumors: 5 Street-level businessess: 4 Gang Identification: 3 Criminal Organizations: 3 Seoupla Ring Rumors 3, Yakuza Rumors 2
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Wormy Will Collins
Connection 3, Illegal Tech Blogger
Stats: B: 3, A: 3, R: 3, S: 3, C: 4, I: 5, L: 4, W: 2
This bizarre-looking dwarven kid can’t be more than 16. He’s got two pairs of eyes, all glaring menacingly. His mouth has been alterred to have rows of sharp, shark-like teeth. He has a tangle of metal wires coming out of his head in lue of hair. If he has any further anti-social modifications they’re hidden beneath his heavy black cloak which he keeps wrapped about himself. His only other affects are a pair of kid’s sneakers poking out beneath the bottom of the cloak.
Note: An anti-social anarchist, Wormy Will loves confrontations and shock value. He also loves black market tech of all kinds, and among the many warez on his ever-mobile site, he also lists what’s available and where to get it. He’s currently being sought by more than one corporation, so he’s very wary of strangers and only appears at a location in person if there’s heavy protection for himself and the promise of some bloodshed. Other webizens consider him to be a ‘knowledgable idiot’.
Active Skills: Computer 4, Data Search 5, Etiquette 2 (Matrix +2), Hacking 2, Hardware 2, Negotiation 2, Perception 3
Knowledge Skills: Tech Black Markets 5, Matrix Rumors 4, Matrix Sites 4, Memes 3
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Wynona All-Aces
Connection 2, Corporate/Political Blogger
Stats: B: 2, A: 2, R: 3, S: 2, C: 4, I: 4, L: 3, W: 2
This slip of an elven girl stands just over six feet tall, but despite her towering height and willow thinness she achieves balanced proportion. Her eyes glow soft blue with occasional flitters of 1’s and 0’s.Her hair is long and white, also glowing, and shimmers with neon blue pulses of light which roll from her scalp down to the hair tips. Her lips also glow faint blue while parted. She wears a luminous white robe, also blowing about her with its own breeze. A pair of holographic wings flutter behind her, and can stretch out past her long fingers when she deisres it. Her feet are clad in plain synth-wooden sandals with fake leather straps crossing eachother up her calves. Faint celestial music accompanies her presence, as does a discreet whiff of incense.
Note: Wynona is no angel. A political and corporate snoop, she tends to gravitate towards shadowrunners to call on for help when she gets herself into a jam. While far more plugged into what’s really going on in the world than most, she tends to act upon what she learns – although not always in a daring fashion. Still, she’s may not be the best choice for someone seeking the most minimum-maintenance contact.
Active Skills: Computer 4, Data Search 5, Etiquette 2 (Matrix +2), Hacking 2, Hardware 2, Negotiation 2, Perception 3
Knowledge Skills: Corporate Rumors 5, Political Rumors 5, Matrix Rumors 4, Matrix Sites 4, Memes 3
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Yoshi Kamusa
Connection 2, Racial/Environmental Blogger
Stats: B: 2, A: 2, R: 3, S: 2, C: 4, I: 4, L: 3, W: 2
This young man looks to be in his late twenties, and is clearly of asian decent. He has long black hair which occasional writhes or lashes about, mostly to emphasize what he’s saying. Holographic images tend to sprout about his person, usually as visual aids when he’s making a point. His features are fairly smooth, as though he was made of wood that was briefly sent through a lathe. On top of that, he’s a little chubby, especially around his cheeks and chin. He wears a high-collared shirt from an upscale department store, his sleeves rolled back to his elbows. A pair of faded bluejeans and expensive authentic leather sandals completes his ensamble.
Note: Yoshi is a guy who began studying chemistry in college, took a course on environmentalism right before a course on journalism, and has never been the same. Dedicated to fighting for equality among all metahumans and paracritters, he has always had his back to the wall. Regardless of the difficulty of his task, Yoshi digs deep in his probings and has a vast network of allies. When there’s news of a cover-up, or a true case of discrimination, he knows all there is to know about it.
Active Skills: Computer 4, Data Search 5, Etiquette 2 (Matrix +2), Hacking 2, Hardware 2, Negotiation 2, Perception 3
Knowledge Skills: Racial News 5, Environmental News 5, Matrix Rumors 4, Matrix Sites 4, Memes 3
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