+help sheetchanges
<[This brings up the main list of commands for adjusting ones +sheet. The various bits of information you can change are...]
General
Qualities
Spells/Powers/Complex Forms
Spirits/Sprites and Services
Contacts
<[Remember, <Char> is optional and defaults to yourself.]
+skill/set [<C>/][<Cat>-]<Sk>=[<R> or <Spec>] <[This will set the rating or specialization for an active or knowledge skill. If you do not supply <C>har, it will assume your current character. When adding a new knowledge skill, you must specify the <Cat>egory: Street, Academic, Professional, Interests, or Language. If you input a <R>ating of 0, then the skill will be removed. If you leave the last field blank, then the specialization will be removed.]
+attr/set <C>/<Attr>=<UM>(/<M>) <[Sets the <Attr> at <UM> unmodified on <C>har. If a the modded value is added without the () it is set as well. Attributes include: Agility, Body, Charisma, Edge, Essence, Intuition, Logic, Magic, Reaction, Resonance, Strength, and Willpower.]
+group/set <C>/<Group>=<Rating> <[Sets the <Group> at <Rating> on <C>har. A Rating of 0 deletes the group.]
+quality/list <Char> <[Lists the Qualities with ID and Note for <Char>. The ID is used to manipulate qualities with the other functions.]
+quality/remove <Char>/<ID> <[Removes Quality with <ID> from <Char>.]
+quality/add <Char>/<ID>(=N) <[Adds Quality <ID> on <Char> with optional <N>ote. If instead of an <ID> a name is input it displays all matches in the Qualities database. The appropriate ID's are then displayed on screen.]
-Index of Qualities and ID’s-
+spell/set <Char>/<Spell>(=N) <[Adds/Removes the <Spell> name on/from your linked +sheet.]
+power/set [<Char>/]<Power>=<L> or <N> <[This will change the <L>evel of the specified Adept <Power>. You can also use it to set a <N>ote. If you insert a 0, the Adept <Power> will be removed. ]
+form/set <Char>/<Form>=<Rating> <[Adds/Removes the Complex <Form> on/from linked +sheet at a <Rating>. Setting a Form to 0 will remove it.]
+spirit/list <Char> <[Displays a List of all Spirits and their stats on <Char>.]
+spirit/remove <Char>=<SpiritID> <[Removes the Spirit <ID> from <Char>.]
+spirit/add <C>/<T>=<N>/<R>/<S>/<B> <[Adds the Spirit <N>ame of <T>ype to <C>har with <R>ating <S>ervices <B>ound. The last three may only be numbers.]
+spirit/services <ID>=<Amount> <[Sets the amount of Services remaining with spirit ]
+sprite/list <Char> <[Displays a List of all Sprites and their Stats on <Char>.]
+sprite/remove <Char>=<SpriteID><[Removes the Sprite <ID> from <Char>.]
+sprite/add <C>/<T>=<N>/<R>/<S>/<B> <[Adds the Sprite <N>ame of <T>ype to <C>har with <R>ating <S>ervices <B>ound. The last three may only be numbers.]
+sprite/services <ID>=<Amount> <[Sets the amount of services remaining on sprite.]
+contact/list <Char> <[ Displays Contact list with ID and Name for <Char>. The ID is used to manipulate Contacts.]
+contact/remove <Char>/<ID> <[Removes Contact with <ID> from <Char>.]
+contact/add <Char>/<ID>=<L> <[Adds Contact <ID> on <Char> with <L>oyalty rating. If instead of an <ID> a name is inserted all names that match will be displayed on screen in order to choose the appropriate ID.]
-Link to Contact Details-
-Link to Exotic and Generic Contact ID List-
<[Also, be sure to check out +help karma and +help pay to learn how to adjust karma and nuyen amounts for your +sheets. ]
+log/(command) <Playername>
<[Using +log/sheet , +log/pay +log/karma, and +log/inv, one can see the latest activity done by or done to <Playername> in these recorded fields. +log/sheet deals with +sheetchanges, +log/pay with nuyen awarded, +log/karma with karma awards, and +log/inv with transfers between characters from their inventory, either items or lists alike.]
<[Lastly, try and sort your inventory using +inv/sort <CharID>. It might make
looking at that new Virtual Inventory a little easier.]
Overview
Getting your +sheet/approved
Using +Inv, your Online Gearlist
Gear Creation with ICS after approval
Making +sheetchanges (current page)